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(+1)

Hi, lovely work going on here. It's much appreciated!

Any plans of taking the Racer Guy RG4 soundfont over to GuyEngine as an expansion?

Yes, I will probably port that to GuyEngine.  Not all of my soundfonts will be ported over, but I think a few of them have unique enough samples that it makes sense to incorporate them.

(1 edit)

I cannot load my project correctly anymore in FL studio 24.

This is the error message:


FL Studio (24.2.0.4503) [64Bit] r37347 has encountered an error and needs to restart.

Crash log saved to C:\Users\*my name*\Documents\Image-Line\FL Studio\Support\Logs\Crash\ folder.

Please use Ctrl+C to copy this message and report to support.

OS Version:

Windows 11 (Version 23H2, OS Build 22631.4602, 64-bit Edition)

Exception:

Access violation at address 00007FFECCF96173 in module 'GuyEngine.vst3'. Write of address 00000000000000EF

Callstack:

00007FFECCC70000:00007FFECCF96173: GuyEngine.vst3

00007FFECCC70000:00007FFECCCD7C47: GuyEngine.vst3

00007FFECCC70000:00007FFECCCD77B8: GuyEngine.vst3

00007FFF90E80000:00007FFF90E983F1: USER32.dll

00007FFF90E80000:00007FFF90E97EB1: USER32.dll

0000000059440000:00000000599913B6: FLEngine_x64.dll

0000000059440000:0000000059991428: FLEngine_x64.dll

0000000059440000:00000000599918FA: FLEngine_x64.dll

0000000059440000:000000005A254B6F: FLEngine_x64.dll

00007FF7AD1C0000:00007FF7AD4E0549: FL64.exe

00007FF7AD1C0000:00007FF7AD4E0776: FL64.exe

00007FF7AD1C0000:00007FF7AD1F0956: FL64.exe

00007FFF91820000:00007FFF9183259D: KERNEL32.DLL

00007FFF92430000:00007FFF9248AF38: ntdll.dll

Modules:

GuyEngine.vst3: C:\Program Files\Common Files\VST3\GuyEngine VST3\GuyEngine.vst3

USER32.dll: C:\Windows\System32\USER32.dll

FLEngine_x64.dll: C:\Program Files\Image-Line\FL Studio 2024\FLEngine_x64.dll

FL64.exe: C:\Program Files\Image-Line\FL Studio 2024\FL64.exe

KERNEL32.DLL: C:\Windows\System32\KERNEL32.DLL

ntdll.dll: C:\Windows\SYSTEM32\ntdll.dll

Hey, thanks for your comment.  Sorry to hear that you're having trouble.  From what I can tell from the crash log, this looks like an issue within FL Studio that commonly happens with third party plugins.

Here are some steps that may help:

- Report the issue to Image-Line

- Completely uninstall GuyEngine, and remove it from your plugin list

- Open a new FL project and scan for plugins

- Close FL Studio

- Reinstall the latest version of GuyEngine

- Open FL Studio to a blank project

- Scan for plugins

- Add GuyEngine to the blank project

- Test all 4 discs to be sure it installed correctly


This should solve the issue, but in case it doesn't, please reach out to Image-Line as this is a very common error when it comes to FL Studio and third-party plugins like this.

Huh! Looks like this issue spans across multiple DAWs. Saved a project with 4 instances of GuyEngine yesterday and went to open it today, resulting in this error.

System Info in case that helps! DAW is Cubase Pro 13.0.50 Build 318 (x64).

Hey, thanks for reaching out.  This is an odd error that I haven't seen before, so it may take some troubleshooting.  I'm not super familiar with Cubase myself, so the steps I'm going to outline might not be 1:1.


Which version of GuyEngine do you have installed?

Does this error persist in a fresh project with an instance of GuyEngine loaded?

This is what I suggest to troubleshoot -

1. Completely remove GuyEngine and all of its components for your computer

2. Open your daw, scan for plugins and make sure that GuyEngine is completely gone and not detected anywhere

3. Reinstall GuyEngine

4. Scan for plugins again

5. Start a new project and open an instance of GuyEngine - if it works, you may have to re-enter your registration key for the 4 main discs.

6. Open your previous project


Let me know if that works - if not, we'll keep working at it!

Sounds are great, but so far on MAC Using Reaper, Machine, and several other DAWs the experience has been very buggy. it has a lot of trouble accepting MIDI inputs from my keyboards/controllers, will randomly hold note and not respond for long periods of time, but inside software (clicking the keys on the UI) still works somehow? Not really sure what's going on there.

Hey thanks for reaching out about this.  This is the first time this has been reported, so it may take some troubleshooting.  I'm gonna throw a list of questions at you - some of them might seem dumb, but bear with me!

- What version of MacOS are you using?
- What audio interface driver are you using?

- What kind of MIDI controller are you using?

- Are you using the VST2, VST3, or AU version of the plugin?

- What's your buffer size set to?
- Can you check if there are any error messages in your DAWs' logs?

- Have you checked the MIDI monitor to see if signals are being sent/received correctly?

This stuff should help get closer to an understanding of what's going on and hopefully get a solution in order!

(1 edit) (+1)

Hi, i had an issue with getting my activation key after purchasing, once i signed into steam to obtain the key, it said "There are no keys available at this time, try again later" can you send me a key please?

Edit: issue fixed, i had a code from the evil pig guy purchase and that worked for all discs! 

(+1)

Hi, this is an issue with itch labeling this as a "Steam key" but it's got nothing to do with Steam at all.  I'm sorry about that.  Since you purchased, you should be able to download the file directly from the page here on itch.  They key you received will be entered into the plugin itself when opening it for the first time.  

Sorry for the confusion!  - itch has no method to get rid of the word "Steam" so it's kind of stuck that way.

(+1)

No worries, and thank you. I am loving the product so far, these sounds are super nostalgic and very convincing! excited to really put them to use on a composition.


I cannot stress enough how I think GuyEngine will become the standard for GameDevs / Composers trying to capture the 32bit / Retro era of sound design. 

An absolute staple going forward for my Gamejam and comissioned work.

(+1)

Thank you very much, that's very kind!

Is it possible to make the controls accessible in the DAW? For instance, in Ableton you can typically add plug-in parameters to the bottom panel, which can then be automated within Ableton.

Otherwise it sounds great, thanks!

Hey, great question!  The controls should be accessible in the DAW!  Are they not showing up in Ableton?

I'm on MacOS and Ableton 10. I click the "Configure" button on the plug-in panel in Ableton, but then when I click on parameters in the VST's window it doesn't add parameter controls like it should. I tried it with an Arturia VST and that worked fine.

Hmm that's odd. I'll need some time to look into that, that's very weird. Especially since the functions are present on the UI. I'll start sniffing that one out.

(+1)

Plugin works great except one thing that seems bugged, the Evil Pig Guy addon instruments are all playing the steel drum sound with them.

Oh snap!  Let me fix that!  Thanks for letting me know!

Okay, should be fixed now.  If you download the new file and replace the old one, everything should be smooth.  Thanks again for letting me know!

On the download page it's still the same file as before, at least for me. And no problem!

Should be good now!

(+2)

Hi, is it possible to reproduce sounds like the old resident evil ones :)

(+2)

The plugin does have some sounds that are reminiscent of Resident Evil, but I think RE deserves its own expansion.  Something to think about!

(+1)

I listen to RE a lot. Everybody around me loves it. DO IT.  Definitely going to buy soon. Yeah I'm that broke lol. 

(+1)

yes please do it <3

(+1)

I got the full version now and there is lots of amazing stuff to make retro video game music with. I think, this one will definitely end up in one of my Cubase templates. 


Just one thing I noticed: The drawbar organ seems to have a bugged sample-loop in higher registers. It's especially apparent when you play long sustained chords. Other than that, I don't think I've found any bugs.

(+1)

Nice catch, thanks for the heads up!  I just fixed the loop point and it'll be reflected in the next update.

(+1)

Love the core idea/presentation of this VST but it needs to be registered very often. Is there a way to get it to stay registered between projects/VST instances? I'm using it in FL Studio in case that helps.

Hey thanks for your comment.  This is the first I've heard of this issue, so let me see if I can help you!

You will have to register each "disc" one time - but after that there should be no trouble.  Try using the "register" button rather than the window that pops up when you start it.

Try this:

  1. Start a blank project
  2. Load GuyEngine
  3. Close the register window without entering your key
  4. Click the register button
  5.  Enter your key
  6. Change to disc 2
  7. Repeat until all 4 discs are registered.
  8. Test each disc to make sure sound is coming out
  9. Close FL Studio


Now any project that is using GuyEngine - regardless of number of instances - should be registered permanently.

Let me know if that helps!

OOH it's probably just that I wasn't aware the discs needed seperate registration, that's a little unintuitive so it might be worth clarifying that in the install instructions as it lead to a slightly confusing first impression. Had a lot of fun with the plugin yesterday. 

(+1)

Haha it's actually in the installation instructions that are included with the download!  You're right that it's unintuitive, unfortunately I'm bound by the limitations of the program that I used to make the plugin.  Please feel free to reach out if any other issues arise!

Ahh my mistake, I was looking at itch for install instructions.

Might be an idea to ammend the line "It says you will receive a "steam key" - but the key is actually to register the plugin when you run it, nothing to do with Steam." to add something about activating the discs separately and set expectations about how regtistering works more clearly as I made my assumption based on this.

That's good advice. I'll update the description so it's more transparent.


As for the steam key, itch unfortunately won't let me change that, for reasons unknown 😕 

(+1)

Does this have sounds of the N64?

It doesn't actually have any sounds from real games - all of these samples are 100% original.  But they are inspired by the Nintendo 64, PlayStation and Sega Saturn.

(+1)

Very, very nice. Already started making yume nikki type stuff with it. Def recommend it, especially for the price tag.

Thank you!

(+1)

Oh my god, sir you are amazing. I hate sound designing, some days it just gets in the way. But this is awesome, no virus nothing bs like that. I had a false positive but there's no issue in the files, rest assured. I think its worth the purchase. Keep it up, I'll be browsing SoundFontGuys shop now, see ya!

Thank you very much!!

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